Favorite Bioshock Plasmids
Bioshock introduced us to some nifty powers. Which ones are your favorite and why?
Who can't appreciate the human flamethrower? Inflicting this much torment on your enemies is too much fun.
Shock enemies into submission. Electrobolt is easily the most useful power throughout the game, especially when paired with the shotgun.
Hurl physical objects in my enemy's face? Yes please! Telekinesis offers lots of emergent gameplay possibilities and requires craft to use well.
Freeze enemies to give yourself the upper hand. This classic mechanics has been around since the Mario days. But here you shatter opponents into pieces to boot.
The lumbering giants of Rapture are tough and mean. Harnessing their brutal power against minor foes feels great, even though you're still left to clean up the ultimate problem.
Force-push foes and objects around against walls like Emperor Palpatine. A decent substitute for Telekinesis, but the visual effects aren't as cool as other Plasmids.
Something about sending a horde of bees at your attacker just feels right, even if the combat affect wasn't as powerful as some of the other plasmids.
Let's face it, Rapture's security system can be a nuisance. Thankfully the ability to stick it back on your foes is satisfying and handy.
Launch enemies into the air with clever use of this trap. Deals physical damage based on position and velocity of your foe.
Confuse your opponent with a fake you! This Plasmid takes some effort to use, but handy when you're up against tough odds.
- This list covers Plasmids from Bioshock 1 and 2. No gene tonics please.
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